Anyone still testing?

To torture you / prove to you that it’s being worked on, these are VCarves produced by MillMage.

This one has depth limit and clearing using the V-bit (I know it’ll need end mill clearing later with the rest done with the V) :

And text + a weird shape used for max depth testing:

And here’s one of the failure cases - Note the very large slash across the cut:

I haven’t put any effort into optimizing the retracts, and next to nothing in the path ordering, but the point of this is to be able to test the output of the medial axis code. Once that’s working and solid, I’ll finish the work on V-carving and start doing the follow-on tasks, like V-carved inlays.

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