Anyone still testing?

Anyone still testing?

I downloaded the current release candidate and I’m disappointed the visualisation of pockets still doesn’t match ‘fill’ in light burn. The preview is also still painful but now includes even more hard to scan textures like swirly ice-cream and fur (literally yak shaving)! its also annoying that in the Preview you can’t lock the 2 views so they move together.

I installed because I’m having an issue with estlcam ‘overcutting’ close together parts even when using a finishing tool and thought I’d give lightburn a crack.

If I did the whole thing with a fine endmill it would be okay

But either pocketing or doing a Part toolpath with a bgger bit :

Estlcam failure mode:

Millmage preserves the outline of all profiles, which is good

Millmage doesn’t do finishing passes so its 2 toolpaths (though you can copy one and change the tool)

Millmage failure mode:

Where theere isn’t enough room for the toolpath it seems to leapfrog and make little pockets which is also not ideal.

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I do like the way pocketing works in Millmage though - if you select 2 shapes, one inside another it’ll pocket between them - I just wish it was communicated better in the main window.

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Did you consider a V-carve? :smiley:

The programs might not be able to deal with it, but it’s also kind of a “wrong tool” situation. :sweat_smile:

I’d die of old age pocketing with a v carve bit.

Rough it out with a regular endmill then clean up with the V carve bit to get all the fine detail

That’s the issue in estlcam in image 1 - roughing it out with an endmill goes over the top of the raised areas even when defined as parts in the pocket - island toolpath.

Not using the right operation in estlcam. Don’t use any pocket operations. Set it as a vcarve and in your vcarve settings (bottom right) choose the endmill you want to use to pocket

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I was unable to use this due to the licensing. It took a week to get the right guy to say, oh yeah, send your temp key to us and we will extend it, by then my project was done.

Maybe some day, but the brutal cold here is stopping me from using my cnc right now

Sounds like your summer project needs to be insulating your shop area :rofl:

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yeah, maybe, but my garage is 24 square, so alot to do. When I built my office out there it was expensive.

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I went and checked a previous project I did in MillMage with RC14. There is something wrong with Pocket and Rest Pocket in RC14. I opened it in RC13 and it worked as expected. Try RC13 and see if that works for you.

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You have been doing a lot more with it than I have. Seems all I cut anymore is flat easy plywood lol. But MM has worked real well for me and what I do the most.

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yes RC 14 does seem to have quiet a few issues , ill rolled back to RC13 which seems to work fine

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may be reading this wrong ,

MM finishing path is the rest pocket , will leave little bits sometimes in preview which is normally because the clearing tool diameter isn’t exact to the pocket diameter,

other thing ive noticed is tool size needs to be exact , manufacture spec said tool was 6mm so i put that in tool specs , after few cuts things were off , exact tool size was 5.96 which made huge difference to preview and cuts , its prob 101 to do that for every tool , was basically just being lazy

one other thing

Here’s my preview in RC13:

And here’s my preview in RC14:

oh bugger , i always have play round with the new rcs settings on screen before running live .

I had a system crash in the fluting operation, and than noticed lot of posts in forum re RC14 so just deleted it , didnt even look at a preview , i dont like that preview in 14 yuck, wheres the detail gone have you made post of forum about it ?

Not yet. I will though.

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picking there must be another RC due very soon

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Is MM working good for a production business ? I do Vbit operations and profile cuts mostly

Is it working good wuth jackpot/fluidnc boards via Wifi?

I don’t think it’s quite there yet for production. You can get a trial license and try it out though.