Sloped pocket?

Is there a way in Estlcam to make a pocket get deeper as you move to one side, or would I just have to create a 3D model of the pocket, and have it generate the paths based on the 3d model?

I think an STL is the only way to do that with EstlCAM.

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That’s what I suspected, but wanted to make sure I wasn’t missing something in the program.