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02:03:38.846 : OpenGL version:3.0 Mesa 19.0.8
02:03:38.847 : OpenGL extensions:GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_shader_framebuffer_fetch_non_coherent
02:03:38.847 : OpenGL renderer:Mesa DRI Intel® HD Graphics 5500 (Broadwell GT2)
02:03:38.847 : Using fast VBOs for rendering is possible
02:23:34.579 : No start signal detected - forcing start
02:23:41.273 : V?-?7??5g]h?‘f?}CkmboDV?<H?]?MhJ?[?}?
02:23:41.282 : ?Yp|]+X{6?H.l?P|]?8?J?J?x??HH6?J?%?J?%?JK?J?%? 02:23:41.282 : :&amp;hw?}?$p|4 02:23:41.286 : ?%?J?%?JA?z?8?:f?k&gt;H]?Zf?J?Z?K? 02:23:41.286 : ?K? 02:23:41.291 : %?J?JHJP&lt;a 02:23:41.293 : H6?Z?KqaK0?.aKk!?.aJ?j?K?J?aHJ?K? 02:23:41.298 : ';]?{V?/m_?y?]?v?6O6?]?v?|y?' 02:23:41.298 : ?Z?J?I?jO?? 02:23:41.298 : ?M! 02:23:41.302 : gJ?j?I?jN?x?:]N6?*' 02:23:41.302 : ?K?I?jg:6LvN&amp;{^f? 02:23:41.307 : ?[?(-H%?8?J?{?j-H*'JV 02:24:17.687 : Communication timeout - reset send buffer block 02:24:48.491 : No start signal detected - forcing start 02:24:55.243 : V?-?7??5g]h?'*f?}CkmboDV?&lt;H?]?MhJ?[?}? 02:24:55.252 :?Yp|]+X{6?Hnl?P|]?8?J?J?x?Z?HH6?J?%?J?%?JK?J?%?
02:24:55.252 : :&hw?}?$p|4
02:24:55.256 : ?%?J?%?JA?z?8?:f?kH]?Zf?J?Z?K?
02:24:55.261 : ?K?J%?J?JHJP<a
02:24:55.263 : H6?Z?KqaK0?.aKk!?.aJ?j?K?J?aHJ?K?
02:24:55.267 : ‘;]?{V?/m_?y?]?v?6O6?]?v?|y?’
02:24:55.268 : ?Z?J?I?jO??
02:24:55.268 : ?M!
02:24:55.272 : gJ?j?I?jN?x?:]N6?

02:24:55.272 : ?K?I?jg:6LvN&{^f?
02:24:55.277 : ?[?(-H%?8?J?{?j-H*'JV
02:25:31.599 : Communication timeout - reset send buffer block
02:26:17.214 : Communication timeout - reset send buffer block

Hey guys. Here’s some pics. After flashing both boards I’m testing the new one with dual end stop marlin flashed on. Having trouble connecting :confused:

Looks like wrong serial settings.

Yeah, the garbage is mismatched port speeds.

23:43:20.431 : OpenGL version:3.0 Mesa 19.0.8
23:43:20.432 : OpenGL extensions:GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_shader_framebuffer_fetch_non_coherent
23:43:20.433 : OpenGL renderer:Mesa DRI Intel® HD Graphics 5500 (Broadwell GT2)
23:43:20.433 : Using fast VBOs for rendering is possible
23:50:43.555 : Printer reset detected - initializing
23:50:43.556 : jo?f?J?Z?=,jMZj?start
23:50:43.556 : echo:Marlin 412 bugfix-2.0.x
23:50:43.556 : echo: Last Updated: 2019-10-02 | Author: (V1 Engineering, Ryan, 412)
23:50:43.559 : echo:Compiled: Oct 11 2019
23:50:43.559 : echo: Free Memory: 3472 PlannerBufferBytes: 1488
23:50:51.283 : echo:SD init fail
23:50:51.288 : echo:Hardcoded Default Settings Loaded
23:50:51.288 : echo: G21 ; Units in mm (mm)
23:50:51.288 : echo: M149 C ; Units in Celsius
23:50:51.292 : echo:Filament settings: Disabled
23:50:51.292 : echo: M200 D3.00
23:50:51.293 : echo: M200 D0
23:50:51.293 : echo:Steps per unit:
23:50:51.297 : echo: M92 X100.00 Y100.00 Z400.00 E100.00
23:50:51.297 : echo:Maximum feedrates (units/s):
23:50:51.299 : echo: M203 X120.00 Y120.00 Z30.00 E25.00
23:50:51.300 : echo:Maximum Acceleration (units/s2):
23:50:51.300 : echo: M201 X400.00 Y400.00 Z100.00 E2000.00
23:50:51.304 : echo:Acceleration (units/s2): P<print_accel> R<retract_accel> T<travel_accel>
23:50:51.304 : echo: M204 P400.00 R3000.00 T400.00
23:50:51.313 : echo:Advanced: B<min_segment_time_us> S<min_feedrate> T<min_travel_feedrate> J<junc_dev>
23:50:51.313 : echo: M205 B20000.00 S0.00 T0.00 J0.01
23:50:51.313 : echo:Home offset:
23:50:51.313 : echo: M206 X0.00 Y0.00 Z0.00
23:50:51.313 : echo:Endstop adjustment:
23:50:51.318 : echo: M666 X0.00 Y0.00
23:50:51.318 : echo:Material heatup parameters:
23:50:51.318 : echo: M145 S0 H196 B92 F0
23:50:51.320 : echo: M145 S1 H240 B110 F0
23:50:51.320 : echo:PID settings:
23:50:51.320 : echo: M301 P17.98 I0.98 D83.62
23:50:51.588 : FIRMWARE_NAME:Marlin 412 bugfix-2.0.x (Github) SOURCE_CODE_URL:https://github.com/MarlinFirmware/Marlin PROTOCOL_VERSION:1.0 MACHINE_TYPE:V1 E CNC EXTRUDER_COUNT:1 UUID:cede2a2f-41a2-4748-9b12-c55c62f367ff
23:50:51.588 : Cap:SERIAL_XON_XOFF:0
23:50:51.589 : Cap:BINARY_FILE_TRANSFER:0
23:50:51.589 : Cap:EEPROM:0
23:50:51.592 : Cap:VOLUMETRIC:1
23:50:51.592 : Cap:AUTOREPORT_TEMP:1
23:50:51.593 : Cap:PROGRESS:0
23:50:51.593 : Cap:PRINT_JOB:1
23:50:51.593 : Cap:AUTOLEVEL:0
23:50:51.593 : Cap:Z_PROBE:0
23:50:51.593 : Cap:LEVELING_DATA:0
23:50:51.593 : Cap:BUILD_PERCENT:0
23:50:51.594 : Cap:SOFTWARE_POWER:0
23:50:51.594 : Cap:TOGGLE_LIGHTS:0
23:50:51.596 : Cap:CASE_LIGHT_BRIGHTNESS:0
23:50:51.596 : Cap:EMERGENCY_PARSER:0
23:50:51.596 : Cap:PROMPT_SUPPORT:0
23:50:51.596 : Cap:AUTOREPORT_SD_STATUS:0
23:50:51.596 : Cap:THERMAL_PROTECTION:1
23:50:51.598 : Cap:MOTION_MODES:1
23:50:51.598 : Cap:CHAMBER_TEMPERATURE:0
23:50:51.644 : X:0.00 Y:0.00 Z:0.00 E:0.00 Count X:0 Y:0 Z:0
23:50:51.647 : echo:DEBUG:INFO,ERRORS
23:50:51.647 : Begin file list
23:50:51.650 : End file list
23:50:51.650 : echo:Unknown command: “M80”
23:50:51.654 : echo:DEBUG:INFO,ERRORS

My MPCNC motors aren’t moving, but I’m going to test my triggers… eventually… having firmware issues still


00:36:00.712 : Printer reset detected - initializing
00:36:00.712 : AVRISP_2rstart
00:36:00.712 : echo:Marlin 412 bugfix-2.0.x
00:36:00.714 : echo: Last Updated: 2019-10-02 | Author: (V1 Engineering, Ryan, 412)
00:36:00.714 : echo:Compiled: Oct 11 2019
00:36:00.715 : echo: Free Memory: 3472 PlannerBufferBytes: 1488
00:36:08.441 : echo:SD init fail
00:36:08.446 : echo:Hardcoded Default Settings Loaded
00:36:08.446 : echo: G21 ; Units in mm (mm)
00:36:08.448 : echo: M149 C ; Units in Celsius
00:36:08.448 : echo:Filament settings: Disabled
00:36:08.448 : echo: M200 D3.00
00:36:08.448 : echo: M200 D0
00:36:08.448 : echo:Steps per unit:
00:36:08.453 : echo: M92 X100.00 Y100.00 Z400.00 E100.00
00:36:08.453 : echo:Maximum feedrates (units/s):
00:36:08.457 : echo: M203 X120.00 Y120.00 Z30.00 E25.00
00:36:08.457 : echo:Maximum Acceleration (units/s2):
00:36:08.462 : echo: M201 X400.00 Y400.00 Z100.00 E2000.00
00:36:08.462 : echo:Acceleration (units/s2): P<print_accel> R<retract_accel> T<travel_accel>
00:36:08.466 : echo: M204 P400.00 R3000.00 T400.00
00:36:08.469 : echo:Advanced: B<min_segment_time_us> S<min_feedrate> T<min_travel_feedrate> J<junc_dev>
00:36:08.469 : echo: M205 B20000.00 S0.00 T0.00 J0.01
00:36:08.469 : echo:Home offset:
00:36:08.469 : echo: M206 X0.00 Y0.00 Z0.00
00:36:08.473 : echo:Endstop adjustment:
00:36:08.473 : echo: M666 X0.00 Y0.00
00:36:08.473 : echo:Material heatup parameters:
00:36:08.478 : echo: M145 S0 H196 B92 F0
00:36:08.478 : echo: M145 S1 H240 B110 F0
00:36:08.478 : echo:PID settings:
00:36:08.480 : echo: M301 P17.98 I0.98 D83.62
00:36:08.741 : FIRMWARE_NAME:Marlin 412 bugfix-2.0.x (Github) SOURCE_CODE_URL:https://github.com/MarlinFirmware/Marlin PROTOCOL_VERSION:1.0 MACHINE_TYPE:V1 E CNC EXTRUDER_COUNT:1 UUID:cede2a2f-41a2-4748-9b12-c55c62f367ff
00:36:08.741 : Cap:SERIAL_XON_XOFF:0
00:36:08.741 : Cap:BINARY_FILE_TRANSFER:0
00:36:08.743 : Cap:EEPROM:0
00:36:08.743 : Cap:VOLUMETRIC:1
00:36:08.743 : Cap:AUTOREPORT_TEMP:1
00:36:08.744 : Cap:PROGRESS:0
00:36:08.744 : Cap:PRINT_JOB:1
00:36:08.744 : Cap:AUTOLEVEL:0
00:36:08.748 : Cap:Z_PROBE:0
00:36:08.748 : Cap:LEVELING_DATA:0
00:36:08.748 : Cap:BUILD_PERCENT:0
00:36:08.748 : Cap:SOFTWARE_POWER:0
00:36:08.749 : Cap:TOGGLE_LIGHTS:0
00:36:08.751 : Cap:CASE_LIGHT_BRIGHTNESS:0
00:36:08.751 : Cap:EMERGENCY_PARSER:0
00:36:08.751 : Cap:PROMPT_SUPPORT:0
00:36:08.753 : Cap:AUTOREPORT_SD_STATUS:0
00:36:08.755 : Cap:THERMAL_PROTECTION:1
00:36:08.755 : Cap:MOTION_MODES:1
00:36:08.755 : Cap:CHAMBER_TEMPERATURE:0
00:36:08.762 : X:0.00 Y:0.00 Z:0.00 E:0.00 Count X:0 Y:0 Z:0
00:36:08.765 : echo:DEBUG:INFO,ERRORS
00:36:08.765 : Begin file list
00:36:08.766 : End file list
00:36:08.768 : echo:Unknown command: “M80”
00:36:08.774 : Error:checksum mismatch, Last Line: 11
00:36:08.774 : Resend: 12
00:36:08.785 : Error:Line Number is not Last Line Number+1, Last Line: 11
00:36:08.785 : Resend: 12
00:36:08.794 : echo:DEBUG:INFO,ERRORS
00:36:08.796 : Error:Line Number is not Last Line Number+1, Last Line: 16
00:36:08.796 : Resend: 17

Default M119 command not touching mpcnc… will run tests later on diagnosing switch/hardware/software errors for triggers and opens

 

00:38:39.824 : Reporting endstop status
00:38:39.824 : x_min: TRIGGERED
00:38:39.824 : x2_min: open
00:38:39.824 : y_min: open
00:38:39.824 : y2_min: TRIGGERED
00:38:39.825 : z_min: open
00:38:39.825 : z_max: TRIGGERED