I’m in the process of designing and building a small hut/kennel for my two cats
They live outside and need a warm place to rest, so I’m planning on a fairly large well-insulated house
Design
The build will use 9mm 3-plys OSB panels, assembled with finger joints, glued and screwed for reinforcement
Note: Different textures in the 3d model are only used to facilitate viewing the fingers
In-between walls, I’ll add some 45mm insulating foam, hence the double-walled structure
The whole structure is divided into 2 separate “modules” I can screw together, with a single common “roof” above
”Sleep module”
“Terrace module”
This allows me to have smaller parts , mainly for cost optimization (smaller stock needed)
This will also allow me to change some parts of the build if need be (eg: a larger terrace on the right side so that I can leave some food too)
Modeling
The hardest part of this project is probably to design the fingers and corresponding holes.
I failed miserably at designing them at first, wasting 2 days with manually defined fingers that would break after every change in dimensions…
Then I discovered the “BoxJoint” plugin
BoxJoint Plugin
This plugin is a true holy grail !
It’s quite simple to use:
- First just model your two boards with a simple “butt joint”
- Click on the add-in
- Select the two faces you want to join
- Click OK… Boom! It’s done….
- Need to change some parameters? No problem, double-click on the feature in the timeline
And you know what’s the best part of this? It’s free!
Dogbones Plugin
Now we have finger joints, but as you may already know, they’re not “machineable” as-is
The bit radius will keep them from sitting flush
We need to add “dogbones” to the holes and fingers to accomodate for the bit radius
I tried two plugins for this:
- DVE2000 Dogbone - GitHub - DVE2000/Dogbone: A Fusion360 addin that creates dogbone joints for wood joinery.
- Nifty Dogbones - Nifty Dogbone for Autodesk® Fusion® | Fusion | Autodesk App Store
Both plugin do the exact samle thing, and have the exact same options
Thay also have the same flaw;
it’s only a script that generates dogbones as a one-time operation, and you can’t modify the parameters later. You’ll have to delete the feature group and re-do the process.
The first one is free and open-source, and worked fine at first.
But it totally failed later in the project and I was unable to update or even re-model the dogbones, Fusion360 would just crash every time…
The second one is paid (20$) and I suspect it’s heavily based on the first one…
It’s a lot faster and more stable though, so I may end-up buying it anyway…
Here’s how it goes:
- Select the plugin
- Select the two (or more) faces/bodies where you need your dogbones added
- Click OK, done.
Note: As mentioned, the resulting feature will be a group of operation without any mean to edit or modify the parameters. I’d be quite ok with that for the free plugin, but I think it’s a bit of a shame for the $20 one
Layout
As usual, I use the trusty “MapsBoard Pro” plugin to create the layout for machining
Next steps ?
This is just an “ongoing thread” to document this project
I just wanted to share some activity and cool findings with thos plugins
Now I need to buy the OSB sheets, break them into manageable dimensions, dust off the LR3, and cut all of this
I’ll keep you posted