I am happy to report that I uncovered the problem. It was a loose connection to the extension for the X axis stepper motor. I used the “S” strain relief technique but apparently did not do it very well. I was happy to find the issue.
I did a few more test cuts and then cut out my struts. I just finished installing them and tomorrow I will wire everything back up. Lots of wire clean up. I also think I will eliminate the connectors between the stepper motors and the extension cables. I don’t see why I shouldn’t just solder in some splices and then not have to count on a connection wiggling loose.
Thanks for convincing me to dig deeper. I was ready to buy a new stepper motor and rebuild the core. I am so glad that is not necessary.
I did do some additional tests with the help of Gemini. I pasted in the $SS and Gemini told me that my X Axis driver was working well. I also moved the x axis cable to a Y axis driver to see if that would move the machine. It did not so that further confirmed that the problem was from the X cable connection at Jackpot back to the motor.
Here are the steps I took:
- Send
$X: If the machine is in an Alarm state, send$Xto unlock it, then try moving it again. - Disconnect the Endstop: Temporarily unplug the X-endstop from the Jackpot board and try to move the axis. If it moves fine, you have an electrical noise issue on your limit switch line.
- Swap Drivers: Since the Jackpot uses plug-in drivers, power down, swap the X driver with the Y driver, and see if the problem follows the driver or stays on the X-axis.
Gemini suggested the following when I reported that swapping the drivers did not result in movement:
The Verdict: Open Circuit or Mechanical Jam
Because the motor didn’t move even when plugged into a known-working port (Y), one of the following is happening:
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Bad Wiring/Extension Cable: This is the #1 culprit. If one of the four wires in your stepper extension cable is loose, crimped poorly, or broken, the motor will either vibrate in place, “cog” (move a tiny bit and snap back), or do nothing at all.
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The “LR4” Mechanical Lock: Since the LowRider 4 uses a belt-and-pulley system for X, check if the carriage is physically jammed. If the motor is trying to turn but the gantry is wedged, it will simply stall.
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Failed Motor: While rare, the stepper motor internal windings could be damaged.
I was then directed to complete a step-by-step hardware test:
To find the exact break in the chain, try this sequence:
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The Direct Plug Test (The “Golden Rule”):
Unplug the X-motor extension cable from the Jackpot board. Take the X-motor physically off the gantry (or bring the board to it) and plug the short lead coming directly out of the motor into the Y-axis port on the board.
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If it moves: Your extension cable is bad. Replace or repair the crimps.
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If it still doesn’t move: The motor itself is likely defective.
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Check the Pins:
Look at the 4-pin connectors on your X-axis extension cable. Ensure no pins have “pushed out” of the plastic housing. This is very common with JST or DuPont connectors used in DIY CNCs.
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Resistance Check (If you have a Multimeter):
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Unplug the motor from the board.
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Measure resistance across the pairs (usually Pin 1 & 2, and Pin 3 & 4).
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You should see a low resistance (usually 2\\Omega to 5\\Omega). If you see “OL” or infinite resistance on either pair, you have a broken wire.
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I didn’t need all these steps since I found the problem in the extension connection.
Looking forward to getting this thing put back together and start on a string of projects I have been dreaming about doing. More on that later.