For some time now, my videos have been edited and rendered right on the same iPhone 11 Pro Max that the content was first recorded on. The app I use to do that is the paid version of Splice. In the interest of full disclosure, I am not on a paid subscription with Splice. There was a season, early on, when one could get their paid version for an affordable one-time buy, and I did. So glad. Now it seems that’s no longer available. I despise software subscriptions. I hate them like the plague.
Advantages of editing and rendering on my iPhone include:
- Don’t have to transfer the footage somewhere else to start editing
- Rendering is astoundingly fast compared to my (then older) laptop (mid-2015 15" MacBook Pro). Rendering on the newer phone took only a fraction of the time as on computer. I now have a newer, faster laptop (2021 16" MacBook Pro with M1 Max chip set). I hope to start moving some editing to computer now for reasons listed below.
- Splice app is pretty nice. Editing ability is remarkably capable, easy to understand, has built in support for the “Live” aspect of photos taken on iPhone (which are actually short video clips that even include sound) has free access to a large library of free background music that is royalty-free and allow for use on YouTube etc, with no concern over copyright issues.
Disadvantages of editing and rendering on my iPhone include:
- Tiring to hold the phone for long seasons of editing.
- Tiny screen compared to laptop.
- Not as desirable as my editor of choice, Vegas Pro on laptop.
- Can seem tedious to keep having to “share” (AirDrop) assets from my laptop over to my phone to include.
My editor of choice, Vegas Pro (on laptop), is like an “old, familiar friend” but there is are considerable issues. My licensed copy of Vegas Pro was quite old. Vegas has always been, and still is, Windows only. For a long time now my access to Windows has been in VMs (virtual machines), and for the longest while, both the Mac and the Windows VMs were Intel-based architecture. Since my recent laptop switch to an M1 Max chipset, which is an ARM based architecture, my access to Windows has shifted to an ARM-based Windows 11 VM. This allows “virtualization” instead of “emulation” so it’s supposed to be better performance. I have found that I can still use older (Intel-based) Windows VMs, but only through emulation, which causes a detriment to performance. These issues affect video editing and rendering considerably.
I have considered licensing a new copy of Vegas for my new ARM-based Windows 11 virtual machine, but I think it’s made for Intel versions of Windows, and the ARM based Windows allows it to run only by resorting to emulation. So, I don’t think the performance will be there.
I have installed various different Mac-based video editing apps, including DaVinci Resolve 17, among others. DaVinci Resolve is obviously overly capable, and IMHO, overly complex. Trying to switch to it and learn it has been harder than my successful effort to master Fusion 360 after being a die-hard user of SketchUp and SketchUp Pro.
In my dream of a perfect editing setup, I would have Vegas Pro built as a native Mac app, optimized for ARM chip, and be a one-time purchase, not a subscription. My goal to find an acceptable alternative to that has not yet been fruitful.
So, editing on my phone continues.