You don’t need much Fusion. I would watch videos on the following topics:
- General user interface
- Inserting and calibrating a Canvas (reference photo)
- Basic sketching
- Sketching constraints (you won’t use them much, but they are auto-applied and you have to understand them to delete them to get what you want).
- Extrusion (Solid workspace)
- Holes (Solid workspace)
- CAM tutorial.
For the CAM tutorial, this one is basic and pretty understandable.
At some point, you will need a postprocessor to generate g-code. See this topic for the Guffy one that has generously been upgraded/fixed by Don Gamble. I’ll create the example project this evening.