Open Sauce 2026

@jeffeb3 @vicious1 can you find Marius Hornberger for me and steal his belt sander, please? Or beat him up until he releases the plans. :grinning_face_with_smiling_eyes:

That’s Strogdor The Burninator. From Strongbad Email from Homestarrunner. Since I can’t figure out how to get the link from the YouTube app on my phone. Lookup Strongbad email #58 dragon. Good stuff from back in the day.

I thought it was Trogdor. But yes, absolutely. She was making the strongbad voice in there too. “Burninatin’ all the peoples!”

For those that weren’t at the perfect age when flash animations hit the Internet:

I found him two years ago and chatted about the MP3DPv5. But I didn’t see him this year.

I did talk to Jeremy Fielding about his bumblebee tracking project and I gave him some hopefully helpful ideas about the computer vision component. That was really fun.

This was a fun project. He brought it to our booth for us. He brought by a device that connects to his chevy bolt and displays things like charge state. All custom made. It looks like a gutted tape and radio, but it is all new.

My son got to play super smash bros in a party portapotty. They had super agile 3D printed emotos. The first robotics teams were crazy good. And a thousand other things we talked about and I am currently blanking on. It’s amazing how much stuff even Ryan and I saw. Several times we would say, did you see XYZ booth, and the other hadn’t. Even though we spent a lot of time looking at stuff together.

Great weekend! Thanks Ryan! Thanks to Open Sauce! Thanks to California!

Ahh right you are. Memory isn’t what it once was​:sweat_smile:

Remembering a video from the macromedia flash age is impressive. A couple of letters is NBD.

Strongbad and BOFH where how I started most Fridays for quite a bit of my life.

I still have some stuff to share from the show but things are a little busy, but I am almost there.

:rofl::joy::rofl: I totally forgot about that. I miss flash animations and games. :grin:

I had a php site that would dynamically build swf files on page load to create animations for the header, footer, and sidebars.

And, no. I don’t remember why I did it.

Macromedia. Geez. I remember having a Multimedia class in high school using Authorware and Dreamweaver.



AI music visualizer, so much fun. This prompt was like retro robot in space with a cat. The knobs adjust the AI input strength and how much it matches the music in different ways. It worked very well and was a blast to play with.


RC filament spool, had two of us start to lunge to catch the runaway spool, until it did a 360 and kept going. Super fun, would be amazing at RMRRF.


Fun Moire Art stuff, he sells small ones on etsy.


And plasma, lots and lots of plasma. I did not get the sign for this one but it was fun to watch.

My macromedia days were college. Fun times.

I actually taught myself Director 4 the summer before I took a college level course in Director just as 5 came out and SWF authoring became a thing. The professor loved that they had prebuilt things that let you avoid having to touch lingo and actually write any code. I hated it. I stuck to writing my own lingo.

We had a big group project as a mid-term - someone connected to the college had done a “day in the life” type of coffee table book about then Jacobs Field in Cleveland where they had a half dozen or so photographers document what goes on at the stadium on the day of a double header. They had given us full access to all photos from all photographers and asked us to build an interactive CD that could be a companion piece to the book.

Most of the class struggled to fit more than about 50 high quality photos onto a single CD because they used the drag and drop stuff in Director and the prebuilt actions - which took up most of the space and resulted in a huge timeline that was a nightmare to manage and make changes to.

For my group I wrote lingo that dynamically loaded the images into a single frame. I think we had about 6 frames total in our timeline. As a result we had room for over 200 images. (I had also used imagemagick to batch resize them which saved us a ton of time over the other teams who were manually resizing in photoshop.) When the professor opened our project he assumed we had given him the wrong file when he saw there were only 6 frames in the timeline. We just told him to run it and his jaw dropped when he saw just how many photos we had fit in.

We also added fun things like a panoramic image that panned across the screen as you moused over it - basically a horizontal parallax type of effect. And randomized sound effects like an announcer calling out “Ball!” or “Strike!”, cheers from the crowd, and a beer seller.

The professor literally couldn’t figure out how we had done it and even after I walked him through the code he just shook his head and said “This can’t be possible how can it do all of this?”

For my individual final I decided to go one step further. We were supposed to do one project. Most of the students did digital portfolios on CD where again they struggled to fit everything they wanted onto a disc. I was already playing around with shockwave and decided to push myself…I did two projects…and submitted them both on a single 3.5” floppy :smiley: The professor literally thought I was joking when I handed it over.

They were pretty basic, I actually cranked most of them out in a weekend. But again it blew the professors mind as he just never realized director/shockwave could do what I did. The projects were just basic games. A remake of breakout and a remake of kaboom - I had bought a friends Atari 7800 that summer and was having fun playing games I grew up with on the 2600. The graphics were pretty terrible - not much better than the original 2600 games. But they played well and I got my A :sunglasses:

They were both just 2 frames in the director timeline - one for an intro/instructions screen and one for gameplay. Everything was lingo code except for a few small bitmaps (the kaboom clone I rethemed to baseball as I had originally intended to include it in the group project but ran out of time - the buckets were replaced with catchers mitts and the bombs with baseballs.)

Never cared for dreamweaver though, just got in my way. And when everything moved to shockwave/flash it was nolonger my vibe. Though I did later do a few small flash games professionally for some of our clients - they would take them to tradeshows and let people play them but people had to input their e-mail address to play so our clients could collect them as leads - we’d share the high scores on the clients website automatically. Had a lot of fun figuring out some of the less documented features in flash to make that all work well!

There were those RC filament spools at RMRRF (And SMRRF) this past year.

I think they were a featured item for Voron and/or Prusa.

hahaha, shows how much I pay attention :rofl:

I think this is the ancestral project but I’m not certain.

All of this just makes me realise how much time I waste drifting around Europe on my boat all summer! I’ve tried and tried to convince my all suffering beloved that we have space for at least a printer, thus far to no avail.

What a super time, thanks for sharing it with those of us who must live vicariously through you all!

That thing is pretty high tech inside. It would be fun to have around for sure.

What hardware are you using? i have a heltec v3 and 2 seeed studio esps3 kits! Still playing around!

Haven’t bought any hardware at all at the moment, just had a look at it and downloaded the App. :smiley:

Could also take a look at MeshCore, most of the same hardware supported, different Firmware. It’s routing logic allows for much larger networks, but it’s more reliant on repeaters, as regular clients do not repeat.