Is it possible to make inclined or curved walls in a pocket in Estlcam, as the arrows show in the drawing of the section of the workpiece?
For inclined you use a V-bit and set another tool for cleanup. Inlays are mostly done that way. Curved walls would work with a curved endmill as well.
That is, it should be done not one deep, but several pockets at different depths with a variable value for finishing for each subsequent one?
Not automatically, AFAIK. You can make that shape in a 3D model, and carve that with estlcam. I believe it will want to follow the entire surface though, even the too that you don’t want milled.
Kiri:moto might do a bit better, ignoring the top surface.
The easiest way to do either is with a bit that matches the profile you want to cut. Carve pocketing with a V-bit is the only way to get square corners. With plain carving it’s best to leave Cut depth and Maximum carve width at the defaults, when using a Carve pocketing tool both need to be set - Maximum carve width doesn’t really matter other than it needs to be at least 1/2 the maximum distance between any two lines. The pocket will be cut like any other (size automatically adjusted to accommodate the V-bit perimeter) and a tool change to the V-bit will cut the perimeter like any other carve (e.g tool setting depth per pass).
Adding a Chamfering tool to a regular hole/pocket is the easiest way to profile the edges of a pocket, e.g. with a roundover bit. Here the profile will be outside the drawing perimeter lines, with Carve pocketing its inside. While you could use a V-bit Chamfering tool for your slopped profile, the pocket corners will be rounded.
…hacked carve pocket and chamfer examples
Milling the top surface of an STL can be excluded by using a Mask. I haven’t tried and don’t know if it can be used to exclude the bottom of a pocket as well.
Nice feature. Thanks for the tip Dave.
Thanks for the tips. I know about stl, but I would like to have such an opportunity with dfx. We will try.