where do i upload the .gz file?
i can go to the webgui, settings, interface
at the bottom there is an import tab, but i get an error when i drop the file in there and it only seems to want a .json file extension
where do i upload the .gz file?
i can go to the webgui, settings, interface
at the bottom there is an import tab, but i get an error when i drop the file in there and it only seems to want a .json file extension
In the same tab you run your gcode from. There are three files (4?) on the board itself one is the gz file. I think you need to select onboard instead of SD card.
gotcha
see it
restarting the board
well, would you look at that!
It works, thats great
Don’t forget to also ask luc to add the same alt+ Y and Z, for the same reasons.
@azab2c thanks for this man, I really appreciate it.
Looks like I can add nop to y and z too, and also remap the jog distance keys from 1, 2, 3 to F1, F2 F3, for the same reasons I wanted to change the X command. Using those numbers in the terminal changes the units of movement in the jog and could lead to issues with z axis (since jogging that ‘100’ is a recipe for trouble)
You’re welcome @Neilp.
Updated my ESP3D WebUI’s edits at <12/28 EDIT: TODO: 12/28 Add link to latest index.html.gz>, and submitted the following changes in pull request for ESP3D folks to consider integrating.
Changes:
Done:
Pending/Backlog:
HowTo: Update ESP3D-WebUI, and configure key remappings
Any other helpful changes/enhancements that would maximize User experience for headless, or Wifi enhanced TFT scenarios? Cheers!
Dude, love it. Thanks so much
So did Luc remap the default keys and is pulling in your changes? I’m not understanding all the changes on github that just happened. I did see the keys are remapped just not sure about the rest, it seems like a lot of changes.
Never mind I see it now. The keyboard key changes have been added to the V3 branch, and you are working together on adding the rest. You guys are writing code so over my head I can barely understand the comments!
Rad!
So if people buy a chip from Ryan, and he uses the new software, all this is done already?
That’s pretty awesome. Glad to have been a part of testing this out
Yup, thank you for your input. I would have never found that. The keys are remapped by default and Aaron and Luc are very hard at work implementing the ability to remap keys as you wish. You should take a loot at the github links…so far over my head.
for some reason, i lose the key remapping box when upload this newest version. i can revert back to the one from yesterday and it reappears.
not sure how these commits work
if i upload one of the index.html.gz files like you describe, itll update with newest coding from luc based on your/our recommendations/ comments?
which of those do i need? the marlin one?
You probably need to compile it. Check the date on that file to see if it has been updated or not.
It does look to be the newest one, I will try to take a look this evening.
I will post the files when I get a chance to test it.
This marlin one from ESP3D repo includes Luc’s edits to change default key behavior based on your/Ryan’s feedback.
The link you found does not include my key remapping and Terminal typing changes.
The link I shared yesterday should have key remapping and Terminal fixes.
Luc and I are still working on the pull request. Luc’s pushing for changes that make it easier for key remapping feature to eventually have less error prone UI that avoids Users have to type in text.
After Luc approves the pull request I submitted, then the changes made will get merged and absorbed into future builds of ESP3D that everyone uses. Hope that helps, cheers!
Thanks Aaron
For some reason, the new one you posted yesterday doesn’t work for me. I lose the key mapping box.
This one-
But if I upload the very first one you posted, it comes back. I added the key map script and it’s working great. I’ll hold off doing any more until you guys think it’s done. I have no coding knowledge and don’t want to muddy the waters for other people
Thanks
@Neilp, ugh, you’re right, I was wrong. Just occurred to me while showering, and your message confirms, cheers for the info.
Because of how github merges work for binary files (like .gz), yesterday’s link pointing to my branch had my changes until I merged Luc’s edits only (so no key remapping). Needed to merge Luc’s edits to rebase my pull request and resubmit.
I’ll create and share a separate set of immutable/unchanging links later today. Sorry for the confusion. I edited yesterday’s post to hopefully avoid wasting anyone else’s time until final build is available.
I appreciate it, thanks Aaron.