Finishing pass with 2D Carve?

I haven’t really done too many carves yet with my machine, so I’m looking to learn a little more about what I should expect and how to set it up properly.

I was playing with EstlCAM last night trying to figure it out, and it turned out different than I thought it would.

Maybe someone can tell me if I’m way off base here. I’m using EstlCAM 12.

So here’s my setup:

I started with a simple V1 logo. Created a Carve tool path using the V1 45º bit at 3mm depth. Then I set it up to use the 1/8" V1 endmill for pocketing, and and a 0.2mm finish pass.

The resulting CAM is that it first, does the pre-pocketing, as I expect:

then the wall with the V-bit

Then the corners

I guess my expectation was that the finish pass would also affect the entire outer wall?

Maybe it doesn’t need to?

So I guess my questions are:

Does this look correct? Is the finishing pass only supposed to affect the corner carves? Does this mean that the finishing pass is not something really typically used with the 2D Carves?

I realize this small V1 logo is probably not the best example for worrying about a finishing pass, but want to make sure I have it right as I move into more complex things.

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Yes, a Carve finishing pass is an added path that should include the full sidewall. If you use the same setup with and without a finishing allowance/tool you should see one more/less wall machining path when you double click the preview to rotate it to the isometric or Z views.

When I was trying to find an easier way to do inlays I played around with over/undersize for the carves.

Short story even shorter: finishing passes are not supported on carves. :sweat:

I told Christian he might want to add a tooltip about it.

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thanks… I suspected something along these lines, but wanted to make sure it wasn’t just a bug.

Searched for the mail to confirm. Schlichtzugabe is Finishing Pass in German.

This is only confirmed for a negative finishing pass though… Hmm…

ummmm …What are all of the other words???

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This is only confirmed for a negative finishing pass though… Hmm…

He didn’t talk about finishing passes in general on carves. I assume that it doesn’t work either. Not sure though. :sweat_smile:

It says “a negative finishing pass is not possible for carves”.

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It does seem to add an extra pass to just the Carve toolpath in the corners, but not the pocket walls

The corners are always extra, so it can do those pointy corners more precisely.

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What i mean is, adding the finishing pass changes the portion that does just the corners to have an extra pass.

there’s extra “finishing” in that step for just the corners

image

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It appears that the finishing pass only applies to the 2.5D (X/Y/Z moves) portions of the carve. For a standard no depth limit carve (all 2.5D paths) everything gets a finishing pass. For depth limited carves only the 2.5D corners get a finishing pass.

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I’d have to check what mine does. :sweat_smile:

Since that is marked as the solution I feel the need to clarify. Finishing passes are 100% supported on Carves, i.e. anything machined in 2.5D. When you think about it, there is no way a Z based 2.5D “Carve…finishing” pass (path centered between two variable spaced lines) can be applied to a 2D “Pocket wall”.

To get a small last/finish pass on the pocket wall, set the tool depth per pass to a distance that will leave a small last pass. It’s not as easily precise as a 2D X,Y offset finishing path unless you are using a 90 degree V-bit where last pass depth equals pocket wall finishing pass width (at the surface). I don’t know an easy way to be precise with smaller angles, but a 45 degree V-bit would need a .5mm deep last pass to take .2mm off the pocket wall.

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Thanks for the information

I marked it the solution because I was specifically asking about EstlCAM generating a finishing pass for me on 2d carves.

While this is good information for someone who is looking for it, I was moreso trying to understand what exactly how this setting behaves on a 2D Carve in the software

image

I understand all of that.

I noted in my first post, and afterwards, that this was the behavior I was seeing.

However the most visible part of this “Carve” is going to be the slanted inner pocket walls.

So my question was centered around why those walls did not also get the finishing pass treatment.

While it is technically a different operation, the pocketing and the carve are both generated by a single toolpath setup named “Carve”, with no clarity in the UI that there is no way to generate a “finish pass” for the largest surface area of inner wall

I think you greatly overestimate how much German we know. I can’t even count to ten (and I took a 6 week class in middle school).

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I only know “Finishing pass”…

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I can read it, but I can’t pronounce it.

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It’s pronounced with a bit of phlegm, right?

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