Colibri was well beyond my skill level though now I can say I’ve leveled up! Learned quite a bit about why down cut bits and compression bits are so important. And, why lead-in and lead-out distances are important (See Colibri Flower errors).
Lots of fun still to be had. Hats off to V1 for making the Lowrider as accessible and capable as it is.
On the subject of Derek Hugger’s collection and creating tool paths in Fusion360. I’d like to give a bit of advice and fair warning regarding the dxfs. The dxf’s contain many upon many points that turn into vertices upon extrusion or formation of a 3d solid in Fusion. Fusion will begin to slow greatly when computing the CAM strategies due to the number of vertices. I’m not sure how a 2D cam software like EstlCam or QCad will handle numerous points. Fusion, however, became nearly unworkable.
To get around this I recreated every sketch in fusion. THIS TOOK FOREVER!. Most of my time spent on Colibri was just re-sketching parts to eliminate vertices. And then I came across this:
I now extrude the part, convert to STL or OBJ and then use the above to create parts with very few vertices. There’s still some clean up to be done. But this way is much, much faster. If anyone has an even better way, please chime in.