I use Blenderkit usually to find a free material close to what I want and then edit from there.
That one is a procedural shader. I think its called “printed plastic” or something, then you just need to scale and/or rotate the pattern to get your layers how you want
It has some free HDRIs as well, so I usually find one of those for a starter lighting setup, then edit the scene around with 3 point lights and walls, etc depending on what I want it to look like
Yeah. I can rotate and scale them. make copies of the texture and add it to different parts, and change the color but if I rotate them they all rotate.
they are named different things, I can change color and scale independently, just not rotation. I am guessing color and scale are on the first setting page and rotation is three clicks deep.
Sorry, I got real busy yesterday, and I’m out of town today. I think I have a file where I rotated this. maybe in the printer one? I’ll try to check tomorrow if you don’t get it by then.
You’ll need to make changes in the Shading tab in the node editor most likely
You’ll also want to make sure all of your transforms are applied to your object.
for this texture, I copied it, made a new one, unlinked it, single user. that all seems to work for the surface level controls, but the one to rotate is three levels deep. That is what I am trying to show with this screenshot. green arrow is the texture, rotate is two clicks deeper. The texture creator says in the description this is how to rotate it.
I tried copying and duplicating that module(?) reconnecting, still changed them all.
I feel like I am doing all the right things for other textures but something about how this one is made is not doing what any of the google searches say.
my next hope is maybe to add a surface level rotate instead of the bands XYZ thing. or just find a different texture.
so the green arrow used to have a linked number here like the orange one.
I had to go through all my copied…and unlinked… materials and clear out the links in this section. I kinda understand why, but if you copy a material I really think the default should be unlinked everything and if you need something linked you go in and add it. But that is coming from someone with zero blender experience.
Mike…you are right again. Blender is worth figuring out. I am sure every time it is going to be a pain to figure things out, but you can really get in there and do anything. For better or worse.